GAMEPLAY :
==> Adding a new map : ? Mecklenburg ?.
==> Adding a new game mode : ? Conquest ?. Seven maps will be available for this mode, including ? Mecklenburg ?, which can be played both against humans or AI.
==> Adapting two more actual maps for the ? Siege ? mode : ? Hold until relieved ? & ? None shall pass ?.
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).
BUG FIXING :
==> Fixing a bug causing a crash when a game host leave the lobby.
==> Fixing a bug causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaigns briefings, ?).
==> Fixing a graphic bug on map ? Mlada Boleslav ? (solo campaign) & ? Open Range ? / ? Duel Field ? (multi). Therefore the patchs weight ?
TUNING :
? GENERIC :
=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.
=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.
? PACT :
=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.
=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.
=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.
=> Replacing the actual (NATO
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