Release notes for 5/11 Beta 14
Gameplay
? Tweaks to the recoil model based on player feedback.
? Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno.
? Removed the ability to exploit the radar data.
? The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand.
? Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping.
? Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.
? Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.
? Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.
UI
? Update to Match Setup screen selecting the GO button instead of the map image will now launch the game.
? All offline modes now allow the player to select a bot difficulty.
? Server Browser can now be accessed via the Community Servers menu option.
? The Screen Resize screen in Advanced Video options has been updated.
? Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.
? The position of the Mini-Scoreboard has been adjusted.
Characters
? Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.
? Dedicated Servers
- sv_allow_lobby_connect_only is off by default.
- mapcycledisabled is off by default.
- Fixed sv_password.
- Added Tags column to Favorites tab of server browser.
- sv_search_key tag is only added to matchmaking servers to remove clutter from server browser.
- "Status" will now report whether ds is official or community.
Maps
? Shoots
- Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.
? Dust
- Fixed some interpenetrating prop models.
? Train and Shorttrain
- Clip brush pass.
- Removed a number of physics props.
- Turned a number of phys props to static props.
- Fixed bad fade distances on a number of static props.
- Certain static props no longer us physbox.
- Removed bar structure.
- Adjusted tonemap settings.
? Aztec
- Tweaked some fade distances to fix objects popping into view.
- Added vphys clip to a gap where the bomb could get stuck.
? Bank
- Set the "sweet relief" doors to not be breakable.
- Removed all physics props.
- Turned a number of props to static.
- Fixed a number of floating props.
- Rotated spawn instances so they're facing the correct way.
- Fixed a number of bad fades in static props.
? Nuke
- Fixed a stray triangle in a destroyed door prop.
- Fixed odd looking nuclear waste barrels near bomb site B.
- Fixed the resolution of the ground texture near T spawn.
? Sugarcane
- Fixed some bad materials in the warehouse.
- Improved the fade distance on a number of props.
- Fixed sky brushes that were making geometry in the sky pop in and out.
- Made miscellaneous lighting tweaks in dark areas.
- Added light fixture to stairwell so players can't hide in the dark.
- Moved a large light fixture that was under the bombsite to ease movement.
Audio
? Update the M4A4 sound.
Bug Fixes
? Arms Race now updates a bot's difficulty on bot respawn.
? A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.
? Fixed a bug in the player id delay and re-enabled it.
? Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily.
? The loading screen Continue button should no longer display after an aborted or failed loading occurs.
? Fixed Main menu intro music persisting into games.
? The ESC key now closes the Continue loading screen.
? Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.
? Fix for enemy radar icons disappearing after a map change.
Misc
? Added support for ATI X1000-series GPU
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