An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs
- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces
- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time
- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3
- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point
- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance
- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs
- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces
- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics
- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time
- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3
- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point
- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance
- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
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