Patch Notes 1.2.2:
? The method of land generation was changed so that some land types (like
volcanic) now would be created as small patches regardless of climate. ? Fixed problem with loading of Multiplayer save games. (old saves are still
valid)
? Ballista unit became a bit tougher and cheaper.
? When starting a saved multiplayer game the missing players will be replaced with AI.
? Monster lair spawn events are more logical now, and a few more were added.
? Multiplayer Lobby now shows the total number of players in it (including playing).
? Quest and Loot windows became a bit wider to better show long units and artifacts names.
? Now a player cannot disable a building manually – only demolish (or activate if disabled).
? The hint added – the reasons why the building cannot be activated. ? Now when a player closes the "Select target Mage" window the spell is automatically cancelled.
? Fixed the issue when a player could receive a quest to destroy an entire Monster faction.
? Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).
? Fixed a crash in AI turn.
? Fixed the bug when a Portal could spawn on top of a city.
? Fixed the bug when a player could get the same spell in the research window twice.
? Fixed the AI faction global spell casting.
? Fixed some misprints.

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