DATA
- Added: improved public debug console
- New light rendering added for bushes
- More detailed middle distance terrain texture added
- Adjustable stances for sidearms added
- Sprint speed decreased
- Tweaked transitions from ragdoll
- Fixed transition from free fall into swimming and onto land
- New animations for swimming with rifles
- Rifle kneel sprinting fix
- Rifle raised idling for AI fix
- Pistol prone movement improvements
- Rifle & pistol evasive move fixes (disabled optics)
- Removed sway in prone adjust low
- Pistol self healing
- Improved pistol kneel sprint animation
- Improved connection prone to sprint
- Player could shoot a sidearm during the healing animation
- Transition from prone to upright sprint while unarmed caused visual sliding
- Priority of actions in action menu adjusted
- Stratis terrain and object placement tweaks
- New post-process effects for injuries added
- Fixed fuel gauges for MH-9 helicopter family
- MH-9 can now carry more soldiers
- Duplicate target icon in Ka60 Helmet-Mounted Display removed
- Ifrit cargo pose added
- Compass visualization changed
- New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
- Camouflage selection tweaks
- Fixed: Sites are no longer placing patrol waypoints on water
- Civilian Sites were disabled
- Logo and tagline splash screens merged
- Main menu game and version indicator could overlap
- Added: Any mission with description.ext has now loading mission box with "Unknown" text
- Added: Unknown author is now displayed also for maps
- Fixed: Mission restart now resets reload counter
- Added: Loading "continue" save will no longer raise the reload counter
- Fixed: Mission failed had two debriefing screens
- Fixed: "Lose" ending no longer shows "Mission Completed" title
- Fixed: Error icon is no longer shown for logics
- Fixed incorrect topic selection after closing and reopening Field Manual
- Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
- Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
- Geometry fixing (AI collisions with buildings tweaked)
- Config classes for weapons cleaned
- Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
- Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
- Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
- Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
- Fixed: http://feedback.arma3.com/view.php?id=1903
- Fixed: http://feedback.arma3.com/view.php?id=3837
- Fixed: http://feedback.arma3.com/view.php?id=5511
- Fixed: http://feedback.arma3.com/view.php?id=5709
- Fixed: http://feedback.arma3.com/view.php?id=5619Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
- New fog technology implemented
- Picture-in-Picture optimization implemented
- Terrain shadows tweaked
- Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
- Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
- Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
- Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
- MP pose synchronization fixed
- Improved performance related to object instancing
- Fixed - AI disembarking when moving to another vehicle position incorrectly
- Game loading with "addAction" crash fixed
- PhysX collisions related crashes fixed
- Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
- Fixed: Crash while taking RPG Alamut from ground
- Larger string buffer for the 'format' script command
- Fixed: Reloading different magazine type could do nothing but remove the magazine
- Destruction of vehicle while manipulating with objects in its inventory fixed
- Ambient creatures' position after game load fixed
- Fixed: remote destroyed wheels have now the right distance detection to the ground
- Fixed: healing sound effects were endlessly looped
- Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
- Free fall inventory access fixed
- Magazine manipulation while discarding weapons tweaked
- Items' behavior while moving from dead body to container tweaked
- Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
- AI running up and down hill tweaked
- Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
- Fixed: RMB to equip did not work for binoculars
- Fixed: Vehicle commander stepped optics zoom did not function correctly
- Fixed: artifacts on water near shore when looking from high distanceSolved issues related to flickering optics
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