An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated the backpack image for the Impact Impaler
- Updated Violent Viridian Unusual effect to fix a visual bug
- Updated/Added some tournament medals
- Updated cp_hadal
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
- Updated pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes
- Updated koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!
- Updated pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights
- Updated koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated the backpack image for the Impact Impaler
- Updated Violent Viridian Unusual effect to fix a visual bug
- Updated/Added some tournament medals
- Updated cp_hadal
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
- Updated pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes
- Updated koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!
- Updated pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights
- Updated koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld
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