Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.
NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!
Change Log:
[ Graphics ]
- Splash loading screen added to provide player feedback while assets are being loaded.
- Added large debris pieces for all capital ships and titans (per race).
- Shield shader updated slightly to make shields more visible (work-in-progress).
- Fixed shield meshes on various titans.
[ Gameplay ][ Interface ]
- TEC
- Starbase Self Destruct ability updated:
- Blast will now affect strike craft.
- Range increased to 9000/14000.
- Damage changed to 4000/9000.
- Corsev Battlecruiser Balance Adjustments:
- Max HP increased from 2978 to 3127.
- Max Shields increased from 1218 to 1279.
- Max Antimatter increased from 210 to 270.
- Antimatter per level increased from 20.25 to 35.
- Laser damage increased from 75 to 82.5.
- Updated Laser weapon timing (visuals).
- Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships.
- TEC Loyalists
- Ankylon Titan Balance Adjustments:
- Laser damage decreased from 135 to 114.75.
- Removed incorrect side Flak Cannons (per design).
- Beam damage decreased from 175(fore)/160(aft) to 148.75/136.
- Missile damage decreased from 150 to 127.5.
- Updated Laser weapon timing (visuals).
- Antimatter Funneling ability updated per latest Titan stats.
- Ability Cooldown bonus increased to 10%/15%/20%/25%.
- Fortified Superstructure ability updated per latest Titan stats.
- Superior Gunnery ability bonus increased to 15%/25%/35%/45%.
- Furious Defense ability autocast condition improved.
- TEC Rebels
- Ragnarov Titan Balance Adjustments:
- Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5.
- RailGun damage reduced from 1200 to 975.
- AutoCannon damage reduced from 130 to 110.5.
- Missile damage decreased from 150 to 127.5.
- Updated Gauss cannon weapon timing (visuals).
- Magnetic Containment ability updated per latest Titan stats.
- Ability Cooldown bonus increased to 10%/15%/20%/25%.
- High Stress Alloys ability updated per latest Titan stats.
- Composite Mounts ability bonus increased to 15%/25%/35%/45%.
- Increased maxFleet Points on Pirate Mercenaries from 100 to 125.
- Reduced cost on Pirate Mercenaries to 5000 credits.
- Advent
- Discord Battleship Psionic Scream ability no longer needs to face its target.
- Discord Battleship Balance Adjustments:
- Max Antimatter increased from 215 to 270.
- Antimatter per level increased from 20.25 to 35.
- Beam damage decreased from 85 to 80.
- Updated weapon timing slightly (visuals).
- Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2.
- Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%.
- Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities.
- Fixed crash bug from using Resurrection ability on a Flagship.
- Progenitor Mothership Resurrection ability range changed to 5000/20000.
- Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4.
- Advent Loyalists
- Coronata Titan Balance Adjustments:
- Beam damage increased from 175 to 200.
- Plasma damage increased from 125 to 150.
- PointDefense damage decreased from 30 to 24.
- Targets per Bank changed from 3/3/2/2 to 4/4/3/3.
- Laser damage weapon timing updated (visuals).
- Psi-Containment ability updated per latest Titan stats.
- Ability Cooldown bonus increased to 10%/15%/20%/25%.
- Psi-Reactive Armor ability updated per latest Titan stats.
- Adaptive Weapons ability bonus increased to 15%/25%/35%/45%.
- Fixed bug with Repossession ability that prevented it from working correctly.
- Advent Rebels
- Eradica Titan Balance Adjustments:
- Max HP decreased from 3960 to 3564.
- Max Shields decreased from 3150 to 2835.
- PointDefense damage decreased from 30 to 24.
- Psionic Surge damage increased from 175 to 250.
- Plasma damage increased from 95 to 135.
- Aft Plasma bank removed (per design).
- Targets per Bank changed from 4/3/2/2 to 4/4/3/3.
- Reactive Containment ability updated per latest Titan stats.
- Ability Cooldown bonus increased to 10%/15%/20%/25%.
- Unity Armor ability updated per latest Titan stats.
- Energy Manipulation ability bonus increased to 15%/25%/35%/45%.
- Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities.
- Pirates
- Pirate Reaper damage per bank decreased from 10 to 9.5.
- Pirate Rogue damage decreased from 57 to 40.
- Pirate Planet is now protected by Hangar Defense and Repair Bays.
- Fixed crash caused by trying to give the Pirates a mission.
- Fixed bug related to area of effect buffs.
- Many string updates to make new techs easier to understand.
- Fixed bug that would cause Occupation victories to fail.
- Moons are now Dwarf Planets and have been made more unique (stat wise).
[ AI ]
- Splash loading screen added to provide player feedback while assets are being loaded.
- Fixed bug related to group selecting a hangar and a titan factory.
- Fixed duplicate unlock text on Titan research infocards.
- Mesh ownership icons will now display for non-active player fleet leaders.
- Fixed crash related in Pact buttons.
- Fixed crash caused by trying to give the Pirates a mission.
- Fixed crash bug from applying Mods.
- Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen.
- Increased placementRadius value for all Titan factories; should now be more representative of actual size.
[ Sound ]
- Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule.
- AI players will now consider titans as capital ships when considering what ships to build.
- AI players should now respond better to Occupation and Research victory types.
- AI generally made more difficult across Normal difficulty and higher.
- AI generally made easier on Easy difficulty level.
- AI players should now always build ships and mixed fleets when appropriate.
- Reduced volume on Unity Mass ability.
- Fixed some Flagship victory event sound errors.
[ Modding ]
- Fixed crash bug from applying Mods.
- Added new aiUseTime OnlyWhenHullDamageExceeds.
[ Misc. ]
- Fixed null pointer crash in Buff system.
- Fixed crash bug from using Resurrection ability on a Flagship.
- Fixed crash bug from applying Mods.
- Fixed null pointer crash in PlayerAttackAI system.
- Fixed crash caused by trying to give the Pirates a mission.
- Fixed crash related in Pact buttons.
- Fixed bug that would cause Occupation victories to fail.
- Various string updates related to Achievements.
- Fixed some player Achievements that weren't working as intended.
More...
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