An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Moved 64-bit Steam binaries to the correct folder
  • Updated the equip_region for the Free Mann's Fashion
  • Updated the Distant Drift Unusual effect to fix a visibility issue
  • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
  • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
  • Updated the Botler 2000 to fix problems with its positioning
  • Updated koth_megaton
    • Fixed the finale being cut off by a round ending too early
    • Fixed players not being blown to smithereens during the finale
    • Fixed players being able to get stuck in the edges of the thatch rooftops
    • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.

  • Updated cp_canaveral_5cp
    • Fixed an out-of-bounds exploit
    • Fixed some stuck spots
    • Fixed some hovering props
    • Added some missing overlays

  • Updated cp_overgrown
    • Fixed being able to build in RED spawn
    • Adjusted clipping to fix a few perch points
    • Removed extra shadow_control entity (Thanks Lacry!)
    • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)

  • Updated pl_odyssey
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Fixed lighting issues in BLU first spawn



An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Moved 64-bit Steam binaries to the correct folder
  • Updated the equip_region for the Free Mann's Fashion
  • Updated the Distant Drift Unusual effect to fix a visibility issue
  • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
  • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
  • Updated the Botler 2000 to fix problems with its positioning
  • Updated koth_megaton
    • Fixed the finale being cut off by a round ending too early
    • Fixed players not being blown to smithereens during the finale
    • Fixed players being able to get stuck in the edges of the thatch rooftops
    • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.

  • Updated cp_canaveral_5cp
    • Fixed an out-of-bounds exploit
    • Fixed some stuck spots
    • Fixed some hovering props
    • Added some missing overlays

  • Updated cp_overgrown
    • Fixed being able to build in RED spawn
    • Adjusted clipping to fix a few perch points
    • Removed extra shadow_control entity (Thanks Lacry!)
    • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)

  • Updated pl_odyssey
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Fixed lighting issues in BLU first spawn



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