How to make water you can see through.
1. Make a room with a hole in the ground (Screenshot 2)
2. Choose the !WATERBLUE texture and brush in the hole. (Screenshot 3)
3. Rightclick the water and chose tie to entity.
4. Choose func_water and use these settings: (Screenshot 1)
Render Mode > Texture - some light
FX Amount > 50-100
5. Close, add some light and spawns and compile.
Then you are done... Look at screenshot 4 if you want to look at the result.
screenshot 1:
http://img4.fpsbanana.com/ss/tuts/4437.jpg
Screenshot 2:
http://img4.fpsbanana.com/ss/tuts/4435.jpg
screenshot 3:
http://img4.fpsbanana.com/ss/tuts/4436.jpg
screenshot 4:
http://img4.fpsbanana.com/ss/tuts/4434.jpg
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