View Poll Results: Do you agree with me?

Voters
11. You may not vote on this poll
  • Yes

    2 18,18%
  • Nah

    9 81,82%
Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: Ways to make zombie mod better?

  1. #1
    Inactive Trailor Trash
    Join Date
    Aug 2009
    HlStats

    HLStatsX Ranking for STEAM_0:0:20182682
    Posts
    81
    Rep Power
    16

    Smile Ways to make zombie mod better?

    Remember the good old days of CS 1.6 zombie mod? and remember it had different zombie classes? And stuff like a jetpack that humans buy with their "Ammo packs" but in this case its credits, or zombies that buy "infection bombs" with their ammo packs?

    So here are some ways to improve zombie mod in your server
    -Giving a menu for zombies and humans(like in CS1.6)
    -Switching barrel roll for infection bomb(its easier to use)
    -Zombies are WAYYYY overpowered(after the infection has spread you cant walk outside your cade or you die)
    -Zm_boatescape
    -There is some glitches with the propmenu thing

    Well thats all, i think you guys have the best zombie mod server but i think this stuff will make it even better

  2. #2
    N/U Jr. Owner N/U Marine
    Join Date
    Feb 2009
    Location
    Pennsylvania
    Age
    36
    HlStats

    HLStatsX Ranking for STEAM_0:1:93475
    Posts
    325
    Rep Power
    16

    Default

    I think our server is fine the way it's run. We aren't like other ZM servers and I like it like that. The barrel roll is all we need for the maps we have, all the zombies really need is !propmenu, having any other menus wouldn't really matter because humans have !weapons and !propmenu. This ISN'T 1.6, so it won't be like it. We made a thread about adding some new maps to the server as well like boatescape but nat has been busy with maps on GG server so she will get to it when she has a chance.

  3. #3
    Server *****istrator N/U Special Forces
    Join Date
    Sep 2007
    Location
    Jacksonville,Florida
    Age
    33
    HlStats

    HLStatsX Ranking for STEAM_0:1:16933477
    Posts
    503
    Rep Power
    18

    Default

    Agreed. Are servers are as we like it, they have been modded throughout the years, and currently sit at where we want them. Adding anything other than just the prop and weapon menu just changes the whole server. I say keep them as they are, just add new maps when ever get the chance.
    [IMG]http://i750.photobucket.com/albums/xx144/nessav214/Onehit-1-1.jpg[/IMG]
    effshowٿ: you backstabber!
    onehit420: backstabber?
    effshowٿ: you started the orgie without me!
    [url=http://www.gameservers.com/?ref=1642968][img]http://images.gameservers.com/image_13.gif[/img][/url]

  4. #4
    Kung Fu Master
    Join Date
    Mar 2008
    Location
    Fuckin Ohio!
    HlStats

    HLStatsX Ranking for STEAM_0:0:28811228
    Posts
    2.438
    Rep Power
    19

    Default

    I believe (correct me if im wrong) the stuff you mentioned is part of the original zombie mod plugin. And i also believe our zm plugin is edited, scripted, and changed by nat herself to suit our liking. So i doubt it will be in anyway similar to the 1.6 version nor would we want it that way. I personally love the server the way it is but hey everyone has their opinions and are more than welcome to post suggestions. And we thank you for being so interested as to post ideas but I don't think those would be implemented.

    Jetpacks: There is no need for these at all, jetpacks would make it nearly impossible for zombies, i mean we already have propmenu which makes the balance a little better but a jetpack would throw the whole spacial rend off!

    Infection Bombs: Eh im not too educated on these but they sound exactly like the barrell roll which takes skill to earn which is the way it should be since its so powerful and useful.

    Zombie Overpower: This is not something we can tinker with or change. This is the sheer skill/style of the players in the server. Some zombies prowl around and wait for someone to slip up and fuck up their cade or make a break for another spot. Some zombies pursue and attemt to knock a cade over and overpower the humans.

    Boatescape: I agree with you 100% boatescape was and still is an epic map and an icon i the zm communities imo. Although we tried to get it back on the server, random and nat reported that the version we used always crashed the server. Perhaps someone is able to edit and redistribute a "crash-free" version.

    Propmenu: Can you elaborate on the glitches? Because I dont believe i have ever experienced any. If your talking about some props not spawning its because the world space you are trying to spawn them at is too small and cant fit the model.

    Thank you for complimenting our server and we're glad to have you and glad to here the ideas and sheer fact that your interested in helping.

    -Dot.
    [COLOR="RoyalBlue"][B]N/U Retiree[/B]

    8:45 PM - V A N E S S A: give me a sex
    2:53 PM - Tara Ann ت: just wanted to say you're adorable[/COLOR]

  5. #5
    Immigrant
    Join Date
    Feb 2008
    Location
    Oregon
    HlStats

    HLStatsX Ranking for STEAM_0:0:15847071
    Posts
    128
    Rep Power
    17

    Default

    ZM is great how it is...
    <a href="http://s521.photobucket.com/albums/w335/zach4650/?action=view&current=bert.gif" target="_blank"><img src="http://i521.photobucket.com/albums/w335/zach4650/bert.gif" border="0" alt="bert"></a>

  6. #6

    Join Date
    Aug 2009
    Age
    40
    HlStats

    HLStatsX Ranking for STEAM_0:0:26252545
    Posts
    35
    Rep Power
    0

    Default

    yea i love it the way it is aswell. and well said dot


    Drank

  7. #7
    Pwnerator
    Join Date
    Jan 2008
    Location
    Texas
    Age
    35
    HlStats

    HLStatsX Ranking for STEAM_0:1:14506436
    Posts
    216
    Rep Power
    17

    Default

    Thanks for your suggestions Jax. Even if the servers are "the way we like it" we are always open for comments and ways to make it better. If you have any other ideas please share .

    ps. sorry about the misunderstanding with natalya and stuff
    have fun playing on n/u servers
    come play reg office... roar!!

  8. #8
    Queen of the Internet Kung Fu Master
    Join Date
    Oct 2006
    Location
    Atlanta
    Posts
    1.879
    Rep Power
    20

    Default

    Our Zombie Mod server has a very peculiar setup and balance to it that other Zombie Mod servers do not. The theory that I use for the server follows these guidelines:

    - Server should be Unlimited Ammo (UA)
    - Gameplay should be diverse
    - Zombies and humans must be balanced

    Most UA servers don't really follow these guides. Our ZM is modeled off of Zombie Network II and III, both UA servers run by my friend in Germany. However, where MoOnLiGht pushed hers to be very well balanced, they both ended up with a lack of diverse gameplay. On both servers many weapons are restricted and the prop menu is limited. So, here I wanted more fun options for the players. Our ZM has probably the most diverse gameplay I've ever seen. All guns are unrestricted, we have a !weapons menu, and our !propmenu has more items than any other place. We even have parachute enabled on some maps.

    But because of these liberties for humans I had to give the zombies the Barrel Roll so that they can have an edge as well. Humans can use any gun and can spawn plenty of good props, so the Barrel Roll becomes a necessity for zombies to even the field. Zombies also have lower health than normal, making the Barrel Roll even more important.

    With that said, this does not mean I am not open to new suggestions for the server. ZM is always a little crazy, and that's my goal with the server -- to keep it a bit unpredictable. Things are more fun this way. The stuff you mentioned seems like it could really screw up the balance on the server, so I may hold off on it for a while. Zombie Classes might be something I can look at though. But I don't know what the classes would be. Anyway, there are some things I have been trying to develop recently to change game play... Whether or not they are successful is anyone's guess, and other stuff has failed in the past. (Flame thrower for example.) But anyway y'all might find these interesting:

    Cloaking Device:
    - Zombies could cloak for a few seconds at a time to sneak up on humans.
    - Zombies can not attack while cloaked.
    This would help zombies out vs climb campers such as the box tower in horror center.

    Rocket Launcher:
    - Humans can buy a rocket for 4 credits.
    - They can shoot it at zombies to blow them up.


    Whether these are good ideas or not, I have no idea. But the point is that I am always open to suggestions as long as it wouldn't compromise those three guidelines for the server.
    Last edited by Natalya; 08-31-2009 at 04:35 PM.
    [img]http://unix.org.au/~brett/gif/waldioaw1.gif[/img]
    [color=royalblue][b]Forum and Server Administrator[/b][/color]
    PasTieZ: I am scared now thanks nat
    natalyaaf: D:
    PasTieZ: sio is going to ass rape me

    NatalyaAF ウラヌス: i am the baninator :D
    word jackd ת/ύ: ha the baninator and the pwninator

  9. #9
    Kung Fu Master
    Join Date
    Mar 2008
    Location
    Fuckin Ohio!
    HlStats

    HLStatsX Ranking for STEAM_0:0:28811228
    Posts
    2.438
    Rep Power
    19

    Default

    Quote Originally Posted by NatalyaAF View Post
    Cloaking Device:
    - Zombies could cloak for a few seconds at a time to sneak up on humans.
    - Zombies can not attack while cloaked.
    This would help zombies out vs climb campers such as the box tower in horror center.

    Rocket Launcher:
    - Humans can buy a rocket for 4 credits.
    - They can shoot it at zombies to blow them up.
    Holy shit. Both of these sound like interesting ideas. Are these in the works or just mere thoughts as of now?
    [COLOR="RoyalBlue"][B]N/U Retiree[/B]

    8:45 PM - V A N E S S A: give me a sex
    2:53 PM - Tara Ann ت: just wanted to say you're adorable[/COLOR]

  10. #10
    N/U Jr. Owner N/U Marine
    Join Date
    Feb 2009
    Location
    Pennsylvania
    Age
    36
    HlStats

    HLStatsX Ranking for STEAM_0:1:93475
    Posts
    325
    Rep Power
    16

    Default

    Would the cloak be complete invisible or something like the predator model where you can slightly see. I do like the rocket idea though.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Conficker virus and ways to help
    By royalewitcheese in forum N00B Unlimited General Chat
    Replies: 0
    Last Post: 04-13-2009, 11:10 PM
  2. CAL match #2 Make up
    By donkey in forum N00B Unlimited General Chat
    Replies: 4
    Last Post: 02-03-2009, 12:53 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •