Updates to Trine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Trine
- Tweaked Steam Achievement "Still no fireball" requirement from 500 to 200 objects
- Added new resolutions to the Launcher (uncommon resolutions can still be added by editing options.txt and setting the resolution with lines screen_height_and screen_width)
- Added support for manually configuring which input devices to use in config\options.txt (player1_keyboard_ID, player1_mouse_ID)
- Added Turkish language support (text)
- Fixed "Up" control to no longer make the player jump by default
- Fixed Windowed mode titlebar support
- Fixed mouse cursor in widescreen (aspect ratio)
- Fixed a rare crash when the player touches a falling rock as it breaks
- Fixed a rare crash when a water splash effect is played while the player exits to menus
- Fixed a rare bug that occurred when the player switched characters and died simultaneously
- Fixed final boss animations sometimes not working properly (Tower of Sarek)
- Fixed a co-op respawn bug with the last checkpoint (Tower of Sarek)
- Fixed a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
- Fixed several oxygen gauge bugs
- Fixed autoaim bugs in Tower of Sarek
- Fixed the Boots item to work properly (reduces spike/goo damage)
- Fixed random failure of overwriting save slots in the New Game menu
- Fixed incorrect behavior with menu select confirms when using a gamepad
- Fixed menu behavior during fade outsFixed Credits section names again
Note: a check for Radeon 5000 Series (5400-5900) AND Vista/Windows 7 has been added to disable high quality videos that cause random video-related crashes with these systems; this check is disabled with option "force_high_quality_video = 1" (which may be useful if e.g. new graphics drivers fix the problem eventually).
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