An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with .mp3 sounds not playing if they were very short
- Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
- Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone
- Updated koth_sawmill_event
- Removed stray spell
- Updated koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
- Updated pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues
- Updated koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with .mp3 sounds not playing if they were very short
- Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
- Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone
- Updated koth_sawmill_event
- Removed stray spell
- Updated koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
- Updated pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues
- Updated koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)
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