An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
- Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
- Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
- Fixed bots sometimes not spawning in Mann vs. Machine mode
- Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
- Fixed the crate opening animation not always displaying the image of the item received
- Fixed the Medigun sometimes using the incorrect ?berCharge rate on maps with multiple stages
- Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
- Fixed decorated weapons not getting the crit-boost material effect
- Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
- Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
- Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady Killer, Puffy Provocateur, and Lurker's Leathers
- Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
- Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
- Updated the model/materials for the Medical Monarch and added a new style
- Updated the scoreboard
- Added Ping column header when viewing ping as text on the scoreboard
- Added the player count for each team
- Updated ctf_landfall
- Fixed building teleporters between spawn room doors
- Fixed an exploit that allowed players to go outside the map
- Updated PASS Time
- Experimenting with new HUD elements and art
- Experimenting with new viewmodel animations
- New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team
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