An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Mann vs. Machine
  • Operation Two Cities
    • Two new maps: mvm_mannhattan and mvm_rottenburg
    • New advanced tour featuring four missions
    • Two extra Boot Camp-only missions

  • Added 14 new achievements
  • Tour of Duty badge levels are no longer limited to 200
  • Players can earn a "Refund Upgrades" credit by collecting money during waves
    • The amount required is listed in the scoreboard, and varies per-mission
    • Any money collected – whether winning or losing – will count toward earning a credit
    • To redeem, visit an Upgrades station and click the "Refund Upgrades" button
    • Any money spent on buy-backs and Canteen charges will not be refunded

  • Detailed player performance stats added to the scoreboard
    • Damage and Tank. Total damage done to Gray Mann's forces.
    • Healing. Direct healing done to other players.
    • Support. A composite value that reflects anything a player has done to help their team:
      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.

    • Money. The amount each player has collected.

  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
  • Fixed the Romevision tank not animating
  • Medic
    • Revive (no upgrade required)
      • Teammates leave behind a revive marker when they die
      • Target the marker with your medigun to revive them

    • Projectile Shield Upgrade
      • Build Energy by healing teammates, reviving and preventing damage via Invuln ?berCharge.
      • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
      • While active:
        • Blocks all enemy projectiles
        • Damages enemies on touch

    • Mad Milk Syringes Upgrade
      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact

    • Healing Mastery Upgrade (previously two separate upgrades)
      • +25% heal rate per point
      • +25% revive rate per point
      • +25% self-regen rate per point

    • Overheal Expert Upgrade (previously two separate upgrades)
      • +25% more overheal per point
      • +50% duration per point

    • Canteen Specialist Upgrade
      • Shares canteen charge effects with heal target
      • +1 second charge duration per point
      • -10 canteen charge price per point

  • Soldier
    • Rocket Specialist Upgrade
      • +15% rocket speed per point
      • On direct hits
        • Stuns target (duration increases per point)
        • +15% increased blast radius per point
        • No range-based falloff damage

  • Heavy
    • Attack Projectiles Upgrade
      • Now has two levels
        • Level one is less effective than before
        • Level two is more effective than level one used to be

      • Price reduced from 600 to 400 per point

    • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)

General
  • Added a new community map cp_snakewater_final1
    • Added new map stamp and strange filter to the Mann Co. Store

  • Added new achievements for Snakewater, Process, and Standin
  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
  • about:blank should now be a legal URL and won't get blocked for MOTD
  • Fixed bots using the Phlogistinator being able to airblast enemies
  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances
  • Weapons
    • Baby Face’s Blaster
      • Speed penalty changed to -10% (From -35%)
      • Boost is now only partially lost on air jumps instead of all jumps
      • Reduced Clip Size to 4
      • Removed 40% more accurate attribute
      • Removed Damage Penalty attribute
      • Speed at max boost is same as before (520)

    • Amputator
      • Added -20% damage penalty
      • Added +3 health per second when Weapon is Active bonus

    • Crusader’s Crossbow
      • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance

    • Liberty Launcher
      • Added 25% reduced self damage from rocket jumps

    • Eyelander
      • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.

  • VR Mode
    • Now supports resolutions other than 1280x800
    • Now supports cloning the main display (instead of using the Rift as an extended display)
    • Sharpness of the output has been significantly improved
    • Head-and-neck model has been fixed to remove unnecessary translation



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