A significant update to Serious Sam HD: The First Encounter, has been released today that adds a deathmatch mode and new content.
Update includes:
- Added deathmatch mode
- Added 7 deathmatch levels
- Added 22 Steam Achievements
- Added support for spectators. Can spectate from preset per-level cameras, or from other players.
- New "game overlay" menu is now used instead of the old player list. It offers:
- - Stats and sorting for different game modes (coop/deathmatch),
- - Shows player status as loading, spectating or playing,
- - Shows "Host" in the ping column for the host player,
- - Display overlay while playing in the background, or lock into full UI,
- - Customizable single or double tap toggle,
- - Game details display with game rules and customized settings,
- - Mouse access,
- - Vote kick/ban players directly from the list.
- Server details display with customized settings in server list.
- Added support for custom map rotation lists.
- Voting of customized difficulty in cooperative.
- Customize view smoothing in spectator mode and demo playback using plr_fSpectatorLerpingFactor.
- chatSay() cfunc (alias "Say") allows scriptable chatting. (Spam prevention system is included.)
- Dedicated server operator (logged in through rcon) can chat with players.
- Added ser_ulMaxClientBPS cvar, which imposes an upper limit on bandwidth used per client (in bytes per second) on a server.
- +exec Lua code can now set values of cvars that are not yet declared. To be able to do that, all accesses to Lua global vars are forbidden. To create/access Lua globals, use a predefined "globals" table.
- Player's weapon is not bobbing any more when player "walks" in the air.
- Separate setting for autochange weapon in multiplayer games.
- Added binding for toggling last selected weapon.
- Added support for achievement progress display.
- Fixed crashes when invoking samVoteIsEnabled, samVoteDisable and samVoteEnable from the console.
- Removed F4 keyboard shortcut for invoking options menu (it collided with voting).
- Fixed random crashes and lockups on exit that would happen if user exited the server list menu, while it was still searching for more servers.Player join/leave/kill messages, as well as all chat messages, are now writen to the log file in a parser-friendly format.
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