- Fixed Hammer crash when using FBX export a model with multiple materials
- Fixed crash when loading malformed keyvalues ability file
- Fixed bug where models rendered with particle systems would show up without their wearables
- Disabled bot commander thinking when bot thinking is disabled.
- Fixed crash when a delayed action in a script would try to operate on a deleted entity
- All Assets Working Set in assetbrowser is now alphabetized
- Expose CDOTA_BaseNPC::CanEntityBeSeenByMyTeam to lua
- Expose CDOTA_BaseNPC::GetAttackCapability to lua
- Expose CDOTA_Ability_DataDriven::ApplyDataDrivenModifier which is similar to CDOTA_Item_DataDriven::ApplyDataDrivenModifier.
- Added GetModifierStackCount and SetModifierStackCount calls in Lua to manipulate modifier stacks directly.
- Added the "ProcessProcs" key to the "CreateBonusAttack" action, to allow procs to fire on the extra attack.
- Fixed a bug where attachment points on heroes could be in the wrong place
- Fixed a bug where Model Editor's outliner would be blank after reload when a filter was present
- PET: Particle asset parent and child menus now select the parent or child asset in the current asset browser page if it is there instead of the global browser
- PET: Info for child endcap and delay is displayed above child button
- PET: Changing sessions now does a global restart of the particle simulation
- Fixed a crash in GetAbilityByIndex
- Fixed some corrupted textures
- Fixed Model Editor bug where closing an animation import file browser would prevent future attempts to add animations to that group
- Added some better reporting when stash purchasing is disabled.
- Fixed a crash in Model Editor when trying to remove an animation group that is referenced by another animation group
- Ember spirit's remnant model now appears
- Expose Aura_ApplyToParent flag to datadriven modifiers
- Fixed the color of many existing Dota particle systems that use addself + overbright features in their render ops.
- Added the script_help2 command which reports help text on all exposed Lua functions including parameter names.
- Target selection in data-driven items and abilities will no longer automatically include dead units. The target flag DOTA_UNIT_TARGET_FLAG_DEAD is required to include dead units.
- Added support for hiding various portions of the in game HUD
- Added the ability to query Dota Ability keybindings from Scaleform in addonsAdded the ability to get the world position from screen space in Scaleform in addons
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