guess we need to whitelist the gg server again O_o guess they wont learn :/
I have been going around the N/U Servers, and I have noticed that almost all of them are set to "sv_pure 0". This really leaves room for anyone to get on a material wall hack to see players through walls by using the in game custom skins.
Setting sv_pure to 2 will illuminate this problem, it's a big problem and almost no one gets caught for It. If you watch closely you can tell but It's still hard. So this is just my suggestion for all of you who manage the servers.
I have sv_pure set to 2 on my tf clans server, It really filters the hackers well, and we immediately noticed some players that were extreamly well at sniping had there "skills" diminished.
Sv_Pure 2
- Pros: No Mat Wall Hacks, Everyone Is playing the same game.
- Cons: No custom content ( includes sprays )
So yeah, would greatly improve the quality of the servers.
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
when did we take down the whitelisted portion of it?
I don't know but It gets annoying when playing GG.
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
Siosios runs his own white-list, the problem is GG and zombie have so many textures that fall outside normal maps. I'm sure he can clarify, this tho.
aka
Soopa Koopa Troopa
As & Ks
[url=http://www.finalbattleground.com/profile/soopa+koopa+troopa/][img]http://sig.finalbattleground.com/p/13170.jpg[/img][/url]
Yeah, that's why I didn't want to go through the hassle of making my server a sv_pure 1, even tho the map we play on only has 4 textures lol.
But for a finished CS map, I wouldn't bother and just make It Pure 2.
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
i made all the servers at one time whitelisted with perms to use certain textures from the players being allowed but with that we lost alot of players due to thier custom gun skins and what not. i removed whitelisting and put the burdon of catching the wall hackers back on the admin that run our servers and have faith in them to do thier jobs.
sio
Well... that sucks, finding mat hackers is really difficult and hard to prove.
Couldn't you just make a white list like this?
It would make the server's first start up take a little while snice it has to generate the CRC's for the materials folder but It would be very much worth it.Code://To prevent mat hacks. materials\... from_steam //For custom skins and models models\player\... allow_from_disk models\weapons\... allow_from_disk materials\models\weapons\... allow_from_disk materials\models\player\... allow_from_disk
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
Add /effects and /overlays, /sprites players can mod their HuD colours, nightvision, and flashlights, plus sparts and bomb flash colour, plus a few other things, like muzzle flashes, etc.
mainly, a whitelist should have everything that is in the materials/models from steam.. since most mats ( plaster concrete etc) are in there.
[CENTER][FONT=Fixedsys][CENTER][SIZE=4][COLOR=Red][FONT=System][B]I reject your reality and substitute with my own.[/B][/FONT]
[/COLOR][/SIZE][/CENTER]
[/FONT]
[IMG]http://i47.tinypic.com/2i71q2x.jpg[/IMG]
[/CENTER]
I don't see the point in adding effects, overlays and sprites, they don't really have any game altering effects on gameplay. Also things like "plaster concrete" are in the materials folder, so the above white list would be doing it's job.
Acctually now that I think about it, you could acctually remove "models\players" and "models\weapons" if the default for whitelist is allow_from_disk.
Last edited by Naso; 02-14-2010 at 05:49 PM.
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks