Page 1 of 2 12 LastLast
Results 1 to 10 of 20

Thread: Sv_Pure 2

  1. #1
    Inactive
    Join Date
    Apr 2009
    HlStats

    HLStatsX Ranking for STEAM_0:1:15035392
    Posts
    48
    Rep Power
    0

    Default Sv_Pure 2

    I have been going around the N/U Servers, and I have noticed that almost all of them are set to "sv_pure 0". This really leaves room for anyone to get on a material wall hack to see players through walls by using the in game custom skins.

    Setting sv_pure to 2 will illuminate this problem, it's a big problem and almost no one gets caught for It. If you watch closely you can tell but It's still hard. So this is just my suggestion for all of you who manage the servers.

    I have sv_pure set to 2 on my tf clans server, It really filters the hackers well, and we immediately noticed some players that were extreamly well at sniping had there "skills" diminished.

    Sv_Pure 2
    • Pros: No Mat Wall Hacks, Everyone Is playing the same game.
    • Cons: No custom content ( includes sprays )

    So yeah, would greatly improve the quality of the servers.
    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

  2. #2
    CaNNoN fOddEr Kung Fu Master SmurfSniper's Avatar
    Join Date
    Oct 2008
    Location
    Richmond Ky
    Age
    44
    HlStats

    HLStatsX Ranking for STEAM_0:1:20295429
    Posts
    925
    Rep Power
    17

    Default

    guess we need to whitelist the gg server again O_o guess they wont learn :/





  3. #3
    N/U Jr. Owner N/U Marine
    Join Date
    Feb 2009
    Location
    Pennsylvania
    Age
    36
    HlStats

    HLStatsX Ranking for STEAM_0:1:93475
    Posts
    325
    Rep Power
    16

    Default

    when did we take down the whitelisted portion of it?

  4. #4
    Inactive
    Join Date
    Apr 2009
    HlStats

    HLStatsX Ranking for STEAM_0:1:15035392
    Posts
    48
    Rep Power
    0

    Default

    I don't know but It gets annoying when playing GG.
    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

  5. #5
    The Soopa Koopa Troopa N/U Marine
    Join Date
    Oct 2006
    Location
    Pottstown, Pa
    Age
    43
    HlStats

    HLStatsX Ranking for STEAM_0:0:3225001
    Posts
    303
    Rep Power
    19

    Default

    Siosios runs his own white-list, the problem is GG and zombie have so many textures that fall outside normal maps. I'm sure he can clarify, this tho.
    aka
    Soopa Koopa Troopa
    As & Ks
    [url=http://www.finalbattleground.com/profile/soopa+koopa+troopa/][img]http://sig.finalbattleground.com/p/13170.jpg[/img][/url]

  6. #6
    Inactive
    Join Date
    Apr 2009
    HlStats

    HLStatsX Ranking for STEAM_0:1:15035392
    Posts
    48
    Rep Power
    0

    Default

    Yeah, that's why I didn't want to go through the hassle of making my server a sv_pure 1, even tho the map we play on only has 4 textures lol.

    But for a finished CS map, I wouldn't bother and just make It Pure 2.
    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

  7. #7
    g0d! Contributing Member siosios's Avatar
    Join Date
    Oct 2006
    Location
    In a cardboard box
    Age
    51
    HlStats

    HLStatsX Ranking for STEAM_0:1:13488560
    Posts
    13.567
    Blog Entries
    12
    Rep Power
    10

    Default

    i made all the servers at one time whitelisted with perms to use certain textures from the players being allowed but with that we lost alot of players due to thier custom gun skins and what not. i removed whitelisting and put the burdon of catching the wall hackers back on the admin that run our servers and have faith in them to do thier jobs.

    sio
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------

  8. #8
    Inactive
    Join Date
    Apr 2009
    HlStats

    HLStatsX Ranking for STEAM_0:1:15035392
    Posts
    48
    Rep Power
    0

    Default

    Well... that sucks, finding mat hackers is really difficult and hard to prove.

    Couldn't you just make a white list like this?

    Code:
    //To prevent mat hacks.
    
    materials\...                     from_steam
    
    //For custom skins and models
    
    models\player\...                 allow_from_disk
    models\weapons\...                allow_from_disk
    materials\models\weapons\...      allow_from_disk
    materials\models\player\...       allow_from_disk
    It would make the server's first start up take a little while snice it has to generate the CRC's for the materials folder but It would be very much worth it.
    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

  9. #9
    Єlιtus mєmєяєdus Pwnerator
    Join Date
    Aug 2009
    Location
    Dragon's Fall; Alaska
    Age
    34
    HlStats

    HLStatsX Ranking for STEAM_0:1:17364776
    Posts
    244
    Rep Power
    16

    Default

    Add /effects and /overlays, /sprites players can mod their HuD colours, nightvision, and flashlights, plus sparts and bomb flash colour, plus a few other things, like muzzle flashes, etc.
    mainly, a whitelist should have everything that is in the materials/models from steam.. since most mats ( plaster concrete etc) are in there.
    [CENTER][FONT=Fixedsys][CENTER][SIZE=4][COLOR=Red][FONT=System][B]I reject your reality and substitute with my own.[/B][/FONT]
    [/COLOR][/SIZE][/CENTER]
    [/FONT]
    [IMG]http://i47.tinypic.com/2i71q2x.jpg[/IMG]
    [/CENTER]

  10. #10
    Inactive
    Join Date
    Apr 2009
    HlStats

    HLStatsX Ranking for STEAM_0:1:15035392
    Posts
    48
    Rep Power
    0

    Default

    I don't see the point in adding effects, overlays and sprites, they don't really have any game altering effects on gameplay. Also things like "plaster concrete" are in the materials folder, so the above white list would be doing it's job.

    Acctually now that I think about it, you could acctually remove "models\players" and "models\weapons" if the default for whitelist is allow_from_disk.
    Last edited by Naso; 02-14-2010 at 05:49 PM.
    [URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •