Correct.
No matter what your client cvars are set to, if the server has it set to a minimum and maximum ( or true and false, boolean)
Your Cleint will Replicate and Obey the server Cvars.
Just like sv_cheats, Rates are enfoced the same way.
If you go into server.cfg and set
sv_minrate
sv_maxrate
sv_mincmdrate
sv_maxcmdrate
sv_minupdaterate
sv_maxupdaterate
YOur client will replicate such.
However, the !rate plugin reads the Clients "personal" cvars, not replicated ones.
If sv_minrate is 900, Then a rate of 200 is impossible; since the game will say in your console, if you type in rate
meaning that 'enforicing rates' is pointless.Code:Rate = 900 *Note, The true value is 200, but the server has temporarily restricted it to 900.
Unless of course, you have no idea on how to set Server side enforced-rates.
N00bsalad abolished the !rate command due to this same issue cropping up with new admins.
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