Changelog version 1.0.0.4031
Campaign
-Fixed a bug that forced starting in turn 2 in all missions
-Fixed a bug in mission logger, not checking already colonized planets,
if you have to colonize x planets
Savegames
-Fixed that waypoints were not saved in campaigns (not working in older
savegames)
-Fixed a bug that caused ships had more life after loading from
savegames than before
-Fixed a bug: deep space structures in construction stopped being
build up after loading
Network
-Added port probing support (when creating a multiplayer game, the
server checks if the game is reachable and gives corresponding feedback.
If this happens, you should check your port forwardings)
General
-Fixed a possible crash when selecting multiple objects in starsystem
view (ships, deep space structures, orbital structures)
-Fixed a bug that caused deep space structures in construction to work while
they are completed
-Fixed a bug that objects in asteroid fields could not be selected
-Fixed a bug when building human shields on a ship extremely raised the
shipcosts
-Hitpoints of corvette class ships reduced
-Added a max frame limitation if you are inside the mainmenu
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