Multiple Team Support
- Added support for multiple teams (up to 10) and a multiple team custom game example
Bug fixes and updates
- Fixed particle system using sprite trails where trail tint color would be applied to the wrong end
- Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending
- Fixed exit crash when running with -tools
- Reduced memory usage when running custom game modes and tools
- Reduced CPU usage while playing custom games
- Improved interpolation of cloth in high latency and packet loss situations
- Fixed portraits not moving mouths when speaking lines
- Fixed FBX animation files not compiling animation if there was also geometry in the file
- Fixed material remapping and handling backslash as a path separator for a material resource
- Fixed duplicate NPC units list in Hammer when using the reload FGD feature
- Fixed Hammer crash when attempting to open or close a map file while loading another map
- Fixed video settings not being applied properly
- Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds
- Additional methods have been exposed or added to the scripting system
- StartSoundEventFromPosition()
- GiveXP()
- GiveGold()
- SetCustomGameEndDelay()
- SetCustomVictoryMessageDuration()
- SetCustomHealthLabel() allowing custom labels to be drawn above the health bar
- ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices
- Added team name support to GameRules:SendCustomMessage() as "%s3"
- Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext
- Added SetHideKillMessageHeaders() to hide kill streak and first blood messages
- Added "entindex" key to player spawn game event
- Added "dota_team_kill_credit" game event
- Added 'HideKillMessageHeaders' game event
- Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.Fixed neutral camp prefab to not need unique name
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