This patch let's you change the order in which types of jobs are performed. For example, previously gnomes would always perform jobs created directly by the player before say from a workshop. Now, per profession, you can set the order of those job types. Individual jobs of the same type are still prioritized as they were before, whether by distance to the job or the priority setting of the workshop, farm, grove, pasture or stockpile. Jobs that are directly created have been split up into 4 groups:
Mining - mine wall, dig stairs, etc
Agriculture - Fell tree, forage, etc
Build - Build workshop, furniture, etc
Mechanic - Reset trap, flip lever, etc
As an example, you could create 2 professions with Woodcutting and Carpentry enabled. One profression has Agriculture first and the other has Workshop as the highest priority. Gnomes in the first profession would act as before and fell trees before cutting planks while the other profession would do the opposite. Splitting up your workforce this way will allow you to work on both tasks simultaneously and let some gnomes act as "backup" and work on another task if their main one is finished.
General
? Added option to change the priority of job type per profession
? Added a tool tip when assigning a profession to a gnome in the population window, which displays that gnomes skills relevant to the profession
? Added tool tip to display the top 5 skills of a gnome in the population window
Fixed
? Crash when deconstructing a wall at the top of the map
? Crash when building a ramp, stairs or incline at the top of the map
? Crash with a civillian has a uniform with a ranged weapon and is trying to refill ammo
? Crash when firing a ranged weapon in some cases
? Tool tips for items in a drop down list, sometimes not disappearing
? Large tool tips going beyond the borders of the screen
? Liquids not flowing when a mechanical wall is lowered
? Liquids not working properly when raised a level by a mechanical wall
More...
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