An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VI has arrived!
- Help Merasmus with his carnival!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
- Scream Fortress VI runs until November 12, 2014
- Added new Halloween map Carnival of Carnage
- Merasmus will spread misfortune with server wide curses
- Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
- Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
- Alt-fire to speed boost your bumper car
- Cast spells while driving
- The collision force a bumper car receives increases as the car takes damage
- Force is displayed in the bumper car HUD as a percentage
- Ghosts can come back to life by touching a friendly bumper car
- 50 new Halloween-themed community cosmetics6 new achievements
During Scream Fortress VI
- A Halloween Gift Cauldron is granted to all players who play during the event
- Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
- All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effectsPrevious Scream Fortress content is available in the Mann Co. Store
General
- Reduced the number of Fireball spells granted to 2
- Updated the tf_spells_enabled ConVar
- Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
- Added rare spells to the general spell list, except Skeletons and Monoculus
- Turning a player into a ghost now grants the attacker a kill credit
- Players can now fly around as a ghost by holding the jump key
- TargetID system
- Now creates a floating health indicator over the target
- Reduced size of nameplate
- Added tf_hud_target_id_alpha ConVar to control the transparency
- Fixed player voice transmissions not transmitting the last second of recording
- Fixed a dedicated server crash when the autoexec.cfg contains a bind command
- Fixed Unicode font performance and rendering issues for Mac clients
- Fixed an exploit that allowed players to remove the ghost condition
Hammer
- Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
More...
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks