- Screen-space particles now render properly
- Fixed a crash in sound playback while playing custom games
- Fixed crash on some Spirit Bear abilities
- Fixed crash with data-driven modifiers when script doesn't provide a valid name
- Fixed Hammer crash when right clicking on an empty tile set slot
- Changed a configuration file fatal error to a warning
- Fixed a crash when updating inventory slots
- Disabled currently unsupported save/restore commands
- Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map
- SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency
- SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers.
- Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage.
- Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer.
- Added a console command lua_report_memory to report the memory usage of scripts.
- HasInventory key now applies to more types of npc.SetThink will now use the function name as a default context name if the think context name isn't specified.
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