Nice list =D
However, if you just set it to from_steam, you do not need to check crc.
this is the actual one used and is still a work in progress.
Code:whitelist { materials\*.* allow_from_disk materials\brick\... allow_from_disk+check_crc materials\buildings\... allow_from_disk+check_crc materials\carpet\... allow_from_disk+check_crc materials\composite\... allow_from_disk+check_crc materials\concrete\... allow_from_disk+check_crc materials\cs_assault\... allow_from_disk+check_crc materials\cs_havana\... allow_from_disk+check_crc materials\cs_italy\... allow_from_disk+check_crc materials\cstrike\... allow_from_disk+check_crc materials\de_aztec\... allow_from_disk+check_crc materials\de_cbble\... allow_from_disk+check_crc materials\de_dust\... allow_from_disk+check_crc materials\de_nuke\... allow_from_disk+check_crc materials\de_piranesi\... allow_from_disk+check_crc materials\de_prodigy\... allow_from_disk+check_crc materials\de_tides\... allow_from_disk+check_crc materials\de_train\... allow_from_disk+check_crc materials\glass\... allow_from_disk+check_crc materials\ground\... allow_from_disk+check_crc materials\decals\custom\... allow_from_disk+check_crc materials\liquids\... allow_from_disk+check_crc materials\metal\... allow_from_disk+check_crc materials\nature\... allow_from_disk+check_crc materials\overlays\... allow_from_disk+check_crc materials\plaster\... allow_from_disk+check_crc materials\particle\... allow_from_disk+check_crc materials\stone\... allow_from_disk+check_crc materials\tile\... allow_from_disk+check_crc materials\wood\... allow_from_disk+check_crc materials\effects\... allow_from_disk+check_crc materials\models\props\... allow_from_disk+check_crc materials\models\cs_havana\... allow_from_disk+check_crc materials\models\cs_italy\... allow_from_disk+check_crc materials\models\de_cbble\... allow_from_disk+check_crc materials\models\de_chateau\... allow_from_disk+check_crc materials\models\de_dust\... allow_from_disk+check_crc materials\models\de_piranesi\... allow_from_disk+check_crc materials\models\player\... allow_from_disk materials\overlays\scope_lens.vtf allow_from_disk materials\temp\... allow_from_disk materials\vgui\... allow_from_disk materials\decals\... allow_from_disk models\... allow_from_disk models\player\v4labs_v2\*.* allow_from_disk scripts\... allow_from_disk sound\quake\*.* allow_from_disk sound\admin_plugin\*.* allow_from_disk materials\models\props\*.* allow_from_disk materials\models\weapons\*.* allow_from_disk materials\natalya\*.* allow_from_disk materials\models\natalya\*.* allow_from_disk materials\models\player\*.* allow_from_disk models\natalya\*.* allow_from_disk materials\effects\flashlight001.vtf allow_from_disk materials\plaster\slide.vmt allow_from_disk }
Nice list =D
However, if you just set it to from_steam, you do not need to check crc.
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That's a good white list,but. I think I see the problem why people were not able to load there skins while this white list was being used.
Setting "materials\models\weapons" and all the other custom skin stuff to " *.* " would only allow custom files in just that dir. You would need to set it to " ... " after the dir so it will let the client load all the files in there and whats most important, sub dirs.
*.* = All files in a certain directory
... = All files in a certain directory as well as all files in directories below that directory
Also If you set "materials\*.*" to "..." you wouldn't need to add all the sub dir's your self.
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
Am sorry but I dont understand what sv_pure does if it is set to 0 or 2.I know it is a console code but I dont understand what it does.
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0
http://developer.valvesoftware.com/wiki/Pure_Servers
Right Sio, but mod the default whitelist to also allow
models/weapons/
materials/models/weapons/
this will give back weapon skins.
Since player skins are On by default, adding this will allow the weapons skins to work as well, but also prevent nonsteam content from being loaded on other materials.
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I read up more about the default for pure and its "from steam" so you just have to add the folders you want to allow, like mods. I just redid my whitelist because of all this lol.
Basically the default settings that come with the white list.Code:materials\... from_steam models\... from_steam models\player\... allow_from_disk materials\models\player\... allow_from_disk materials\effects\... allow_from_disk materials\hud\... allow_from_disk materials\temp\... allow_from_disk materials\vgui\logos\... allow_from_disk materials\vgui\logos\ui\... allow_from_disk
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
well ill be going back through this list with a fine tooth comb but one thing i wont allow is outside player skins due to the fact that if you have the bright colored skins for the teams then you have an advantage over regular plaers and thats considered material hacking also.
sio
Add these lines instead Siosios
materials\models\player\... from_steam
models\player\... from_steam
this will enforce Stock (steam) player models
[CENTER][FONT=Fixedsys][CENTER][SIZE=4][COLOR=Red][FONT=System][B]I reject your reality and substitute with my own.[/B][/FONT]
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So if your only gonna allow weapon skins that seems good.
[URL="http://www.lostbrotherhood.com"][IMG]http://dl.dropbox.com/u/1334246/icons/lbornage.png[/IMG][/URL]
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