I am posting this to show you what I have done to get the best results out of my pc.
here are the specs of my computer:

Manufacturer: System manufacturer
Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs)
Memory: 2046MB RAM
Hard Drive: 82 GB
Video Card: NVIDIA GeForce 8800 GTS
Monitor: ViewSonic VX2000
Sound Card: SB X-Fi Audio [9C00]
Speakers/Headphones: Altec Lansing
Keyboard: Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
Mouse: Logitech HID-compliant G5 Laser Mouse
Mouse Surface: wood
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.061219-0316)

now not all of you can run the same configs but i think mine would be helpful to those that know a little about thier computer.

My Configs:

Autoexec.cfg

Code:
 
cl_cmdrate 66
cl_updaterate 66
rate 30000
cl_smooth 1
cl_interp 0.01
//cl_crosshairscale 2000
cl_restrict_server_commands 0
cl_radaralpha  255
cl_forcepreload 1
sv_forcepreload 1
//net_maxfragments 1400
cl_interp_ratio .66
sv_client_max_interp_ratio 2 
sv_client_min_interp_ratio .60 
 
bind * "ma_say you babies cry too much STFU and play"
bind "-" "buy flashbang; buy hegrenade; buy smokegrenade"
 
mat_forcemanagedtextureintohardware "1"
 
 
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
alias graph "graph1"
alias graph1 "net_graph 1; alias graph graph2"
alias graph2 "net_graph 2; alias graph graph3"
alias graph3 "net_graph 3; alias graph graph4"
alias graph4 "net_graph 0; alias graph graph1"
bind "n" "graph"
 
 
// Quick Scope
alias +Quick "+attack2;wait;wait;wait;wait;wait;wait;wait;+attack;-Quick"
alias -Quick "-attack2;wait;wait;-attack2;wait;wait;-attack;lastinv;wait;wait;slot1;wait;-attack2"
 
bind h +Quick
//////////////////////////////////////////////
// BunnyHop Alias's
alias dev1 "developer 1"
alias dev0 "developer 0"
alias spwz "+jump; wait; -jump; wait"
alias spwz1 "+right; spwz; spwz; spwz"
alias spwz2 "+left; spwz; spwz; spwz"
alias spwz3 "spwz; spwz; spwz"
 
// The BunnyHop
alias mw1 "-moveright; +moveleft; spwz2; -left; spwz3; -moveleft"
alias mw2 "-moveleft; +moveright; spwz1; -right; spwz3; -moveright"
 
// BunnyHop Switches
//bind mwheelup "mw1"
//bind mwheeldown "mw2"
 
//bind "space" "+jump"
alias "bhop12" "bind mwheelup mw1; bind mwheeldown mw2; bind alt norm12"
alias "norm12" "bind MWHEELUP invprev; bind MWHEELDOWN invnext; bind alt bhop12"
bind "z" "bhop12"
bind "x" "norm12"
///////////////////////////////////////////////
 
 
 
bind a "+moveleft; cl_righthand 0"
bind d "+moveright; cl_righthand 1"
 
 
bind / "ma_say HURRY UP AND DEFUSE THE BOMB n00b!!!!"
bind . "ma_say No Camping Pass 1:30 Plant the Bomb or ride the Midnight Express!!!!"
//bind "f7" "ma_slay #t"
//bind "f8" "ma_slay #ct"
bind = "name |W0rd|siosios™ ת/ύ"
 
 
//_personal settings
 
cl_crosshairscale 1900
cl_crosshaircolor 3
cl_crosshairusealpha 1
cl_crosshairalpha 255
cl_showfps 0
cl_radaralpha 255
cl_restrict_server_commands 0
 
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
 
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 1 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 200 // _caps FPS_
mat_forceaniso 4 // _disables anisotropic filtering_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 0 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 1 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
muzzleflash_light 0 // _disables muzzleflash_
r_3dsky 0// _disables 3d skybox_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 0// _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
 
// _Set violence settings_
// _increases blood to help you see hits better_
 
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
 
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
 
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
 
 
// _Set various settings_
 
budget_show_history 0 // _disables history graph_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_
 
clear
*more below*