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    Default Rates Discussion

    Quote Originally Posted by khaotik View Post
    However, maybe my explanation of the server forcing rates may have helped that issue.
    Hey Khaotik, for clarification, client side rates don't matter is what you are saying since the server enforces rates? And, is this on all servers? and, therefor it is pointless for admins to chase everyone down and "force" them to change their rates?

    Sorry, just seems like a lot of these issues have come through lately (miscommunication / expectation re: rates issues) and if the servers actually do force rates, then just want to clarify that it's pointless for the admin to force rate changes and/or the NU gods can exempt it from the rules and probably even get rid of the !rates command for all players to avoid bitching?

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    Correct.
    No matter what your client cvars are set to, if the server has it set to a minimum and maximum ( or true and false, boolean)
    Your Cleint will Replicate and Obey the server Cvars.
    Just like sv_cheats, Rates are enfoced the same way.
    If you go into server.cfg and set
    sv_minrate
    sv_maxrate
    sv_mincmdrate
    sv_maxcmdrate
    sv_minupdaterate
    sv_maxupdaterate
    YOur client will replicate such.
    However, the !rate plugin reads the Clients "personal" cvars, not replicated ones.
    If sv_minrate is 900, Then a rate of 200 is impossible; since the game will say in your console, if you type in rate
    Code:
    Rate = 900
    *Note, The true value is 200, but the server has temporarily restricted it to 900.
    meaning that 'enforicing rates' is pointless.
    Unless of course, you have no idea on how to set Server side enforced-rates.

    N00bsalad abolished the !rate command due to this same issue cropping up with new admins.


    Quote Originally Posted by rjk83 View Post
    Hey Khaotik, for clarification, client side rates don't matter is what you are saying since the server enforces rates? And, is this on all servers? and, therefor it is pointless for admins to chase everyone down and "force" them to change their rates?

    Sorry, just seems like a lot of these issues have come through lately (miscommunication / expectation re: rates issues) and if the servers actually do force rates, then just want to clarify that it's pointless for the admin to force rate changes and/or the NU gods can exempt it from the rules and probably even get rid of the !rates command for all players to avoid bitching?
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    if the rates are forced.... then why exactly can someone lagging with incorrect rates change to correct rates and it fixes the lag???? just curious





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    Quote Originally Posted by SmurfSniper View Post
    if the rates are forced.... then why exactly can someone lagging with incorrect rates change to correct rates and it fixes the lag???? just curious
    its all in your head.
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    Quote Originally Posted by DoT View Post
    its all in your head.
    but it's not cause other people see it to on the same players.

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    Quote Originally Posted by sean7488 View Post
    but it's not cause other people see it to on the same players.
    but it is cause the other people are just as mindfucked as the rest
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    lol.

    people lag just as much when they change their rates.

    you just look at the !rate and see that it's fixed and think they are not lagging as bad.

    stop bitching...and blame the update for the lag.
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    YOu want to see Lagg, but NO lag? go intoa server, type cl_smooth 0
    Everyone will stat jerking arund like puppets due to the engine no smoothing eye predictions.

    What you are seeing as 'lag' is Latency 'lag'
    Lower the smoothtime, the less the game smooths eye prediction.
    ANd yes, it really is in you head.
    Example-> I can enter your server and have rates
    Rate0 Cl_cmdrate 0
    Cll_updaterate 0
    Cl_interp 0....... Without using any odd characters, like - + or _
    But I wont be lagging. Which is impossible, since no rates= No client connected.



    Another thing to note.
    THe NEW orangebox update, makes the old !rate command pointless.
    Since interp for servers is NO LONGER THE SAME AS IT WAS BEFORE.

    Quote Originally Posted by SmurfSniper View Post
    if the rates are forced.... then why exactly can someone lagging with incorrect rates change to correct rates and it fixes the lag???? just curious
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    Thank you khaotik for explaining this again and even in a language that I can understand.

    @ Office admins - I posted a copy of the rates conversation in the admins section. Please read it and signed that you did.
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