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Thread: Ways to make zombie mod better?

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  1. #1
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    Smile Ways to make zombie mod better?

    Remember the good old days of CS 1.6 zombie mod? and remember it had different zombie classes? And stuff like a jetpack that humans buy with their "Ammo packs" but in this case its credits, or zombies that buy "infection bombs" with their ammo packs?

    So here are some ways to improve zombie mod in your server
    -Giving a menu for zombies and humans(like in CS1.6)
    -Switching barrel roll for infection bomb(its easier to use)
    -Zombies are WAYYYY overpowered(after the infection has spread you cant walk outside your cade or you die)
    -Zm_boatescape
    -There is some glitches with the propmenu thing

    Well thats all, i think you guys have the best zombie mod server but i think this stuff will make it even better

  2. #2
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    I think our server is fine the way it's run. We aren't like other ZM servers and I like it like that. The barrel roll is all we need for the maps we have, all the zombies really need is !propmenu, having any other menus wouldn't really matter because humans have !weapons and !propmenu. This ISN'T 1.6, so it won't be like it. We made a thread about adding some new maps to the server as well like boatescape but nat has been busy with maps on GG server so she will get to it when she has a chance.

  3. #3
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    Agreed. Are servers are as we like it, they have been modded throughout the years, and currently sit at where we want them. Adding anything other than just the prop and weapon menu just changes the whole server. I say keep them as they are, just add new maps when ever get the chance.
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  4. #4
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    I believe (correct me if im wrong) the stuff you mentioned is part of the original zombie mod plugin. And i also believe our zm plugin is edited, scripted, and changed by nat herself to suit our liking. So i doubt it will be in anyway similar to the 1.6 version nor would we want it that way. I personally love the server the way it is but hey everyone has their opinions and are more than welcome to post suggestions. And we thank you for being so interested as to post ideas but I don't think those would be implemented.

    Jetpacks: There is no need for these at all, jetpacks would make it nearly impossible for zombies, i mean we already have propmenu which makes the balance a little better but a jetpack would throw the whole spacial rend off!

    Infection Bombs: Eh im not too educated on these but they sound exactly like the barrell roll which takes skill to earn which is the way it should be since its so powerful and useful.

    Zombie Overpower: This is not something we can tinker with or change. This is the sheer skill/style of the players in the server. Some zombies prowl around and wait for someone to slip up and fuck up their cade or make a break for another spot. Some zombies pursue and attemt to knock a cade over and overpower the humans.

    Boatescape: I agree with you 100% boatescape was and still is an epic map and an icon i the zm communities imo. Although we tried to get it back on the server, random and nat reported that the version we used always crashed the server. Perhaps someone is able to edit and redistribute a "crash-free" version.

    Propmenu: Can you elaborate on the glitches? Because I dont believe i have ever experienced any. If your talking about some props not spawning its because the world space you are trying to spawn them at is too small and cant fit the model.

    Thank you for complimenting our server and we're glad to have you and glad to here the ideas and sheer fact that your interested in helping.

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  5. #5
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    ZM is great how it is...
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    yea i love it the way it is aswell. and well said dot


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    Thanks for your suggestions Jax. Even if the servers are "the way we like it" we are always open for comments and ways to make it better. If you have any other ideas please share .

    ps. sorry about the misunderstanding with natalya and stuff
    have fun playing on n/u servers
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  8. #8
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    Our Zombie Mod server has a very peculiar setup and balance to it that other Zombie Mod servers do not. The theory that I use for the server follows these guidelines:

    - Server should be Unlimited Ammo (UA)
    - Gameplay should be diverse
    - Zombies and humans must be balanced

    Most UA servers don't really follow these guides. Our ZM is modeled off of Zombie Network II and III, both UA servers run by my friend in Germany. However, where MoOnLiGht pushed hers to be very well balanced, they both ended up with a lack of diverse gameplay. On both servers many weapons are restricted and the prop menu is limited. So, here I wanted more fun options for the players. Our ZM has probably the most diverse gameplay I've ever seen. All guns are unrestricted, we have a !weapons menu, and our !propmenu has more items than any other place. We even have parachute enabled on some maps.

    But because of these liberties for humans I had to give the zombies the Barrel Roll so that they can have an edge as well. Humans can use any gun and can spawn plenty of good props, so the Barrel Roll becomes a necessity for zombies to even the field. Zombies also have lower health than normal, making the Barrel Roll even more important.

    With that said, this does not mean I am not open to new suggestions for the server. ZM is always a little crazy, and that's my goal with the server -- to keep it a bit unpredictable. Things are more fun this way. The stuff you mentioned seems like it could really screw up the balance on the server, so I may hold off on it for a while. Zombie Classes might be something I can look at though. But I don't know what the classes would be. Anyway, there are some things I have been trying to develop recently to change game play... Whether or not they are successful is anyone's guess, and other stuff has failed in the past. (Flame thrower for example.) But anyway y'all might find these interesting:

    Cloaking Device:
    - Zombies could cloak for a few seconds at a time to sneak up on humans.
    - Zombies can not attack while cloaked.
    This would help zombies out vs climb campers such as the box tower in horror center.

    Rocket Launcher:
    - Humans can buy a rocket for 4 credits.
    - They can shoot it at zombies to blow them up.


    Whether these are good ideas or not, I have no idea. But the point is that I am always open to suggestions as long as it wouldn't compromise those three guidelines for the server.
    Last edited by Natalya; 08-31-2009 at 04:35 PM.
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    Quote Originally Posted by NatalyaAF View Post
    Cloaking Device:
    - Zombies could cloak for a few seconds at a time to sneak up on humans.
    - Zombies can not attack while cloaked.
    This would help zombies out vs climb campers such as the box tower in horror center.

    Rocket Launcher:
    - Humans can buy a rocket for 4 credits.
    - They can shoot it at zombies to blow them up.
    Holy shit. Both of these sound like interesting ideas. Are these in the works or just mere thoughts as of now?
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  10. #10
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    Quote Originally Posted by NatalyaAF View Post


    But because of these liberties for humans I had to give the zombies the Barrel Roll so that they can have an edge as well. Humans can use any gun and can spawn plenty of good props, so the Barrel Roll becomes a necessity for zombies to even the field. Zombies also have lower health than normal, making the Barrel Roll even more important.

    Zombie Classes might be something I can look at though. But I don't know what the classes would be.



    what i ment is to change the barrel roll for and infection bomb becasue the barrel roll is verrrry hard to use in situations

    Zombie classes

    -poisen zombie 10000 Hp 5% pushback 1000 gravity (uses the poisen zombie model)

    -fast zombie 3000 Hp 100% pushback 300 gravity (can leap to enemys by crouch jumping)[uses the fast zombie model]

    -climb zombie 5000 Hp 30% pushback 800 gravity (instead of breaking cades with E they can climb walls with E key)[could use the zombine model (from HL2)]

    -normal zombie 7000 Hp 50% pushback 800 gravity (uses normal zombie model)

    -headcrab zombie 2500 Hp 60% pushback 700 gravity (zombie with low Hp but when dead the player can be a headcrab that has 500 Hp when jump it leaps and if it gets on the enemys head its turns him into a zombie but if it hits somebody on the body it takes 4-5 hits to kill him) [the headcrab zombie thing can take a lot of scripting]
    ---------------------------------------------------------------------------------------------------------------------
    what about adding a antidote like in 1.6????
    Last edited by JaX; 08-31-2009 at 09:19 PM. Reason: Automerged Doublepost

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