Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted.
New Features
- New AA-12 Automatic Shotgun with 20-round drum magazine
- Completion-based Missions. Get up to 5 stars for each completed mission, each star increases the mission replay difficulty by 50%
- New larger Free Play maps which will also be used in on-line coop
- New achievements: Itemizer, Thinning The Horde, One Trick Killer, Well Supplied, FlatLiner
- New zombie hostile
- Second local coop mode with seperate XP and leveling up per player so you can build two completely different players
- Friendly Fire option in local coop (will also be in on-line coop)
- Sentry Guns in Barricade Mode can be upgraded to weapon stations
- Flamethrower more effective and more accurate visuals
- Add option to view Friends leaderboards
- Increase in 'zombie-free time' between waves in Barricade mode
- Zombie contact will now push/knock the player back. If you run through a zombie horde, you'll need to fight through them.
- Support for 2 additional mouse buttons (meaning 5 buttons can be assigned)
- .44 Magnum penetration increased from 2 to 3 zombies max. Sound effects redone
- Nailgun projectile damage 30% higher. Nailgun sfx reworked
- Beretta penetration power increased
- More XP per kill for some zombies, incl. Machinegun Boss and Zombie suicide bomber
- Sentry Guns overhauled; guns need to be completely reloaded before firing can restart
- Dual-use weapons can be fired individually (Dual Glock, Dual Uzi)
- Kicking zombies now makes them spurt blood
- Increased the amount of weapon drops. Since more and more weapons are in the game, it will now be easier to pick them all upIncreased the CounterBlow perk damage
Fixes
- Strategic Mode: trying to select a perk after the maximum 10 perks pauses the game
- Two menu Gui issues. Should've done this in the previous update
- Auto-Perk issue where a game restart didn't reset the perk list
- Fixed two exploits/tricks reported
- Adjusted lifespan of sentry guns when Engineer/Powerup Extender is active
- Bullet Time affects powerups which last longerHeavy Ammo now accurately affects all weapons
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