Maps:
? Added St. Marc to Demolition mode.
? Added and set quick match to cs_Italy
? Added de_dust2_se. See blog for details.
Gameplay:
? New weapons: Famas, Galil AR, P250, Dual Berettas
? Demolition mode update
? Match now consists of two 10 round halves
? Weapon progression updated:
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
UI
? Added My Awards Achievements & Stats
? Updated alerts animation
? Games with a half-time now display that its the last round before halftime
? Fixed final round not being called out in games with two halves
? Fixed player getting a weapon upgrade on the last round before half-time/teamswap
? Fixed some bugs where involving bot takeover scenarios
? Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
? Fixed some bad defusing text when spectating
? Fixed "YOU ARE ON TEAM" panels not fading out properly
? Fixed same panels not toggling visibility properly when toggling the scoreboard
? When a CT is defusing, his ID shows the defuse icon now
? Fixed scoreboard not showing from team selection menu
? Restored ability to see when you unlocked an achievement on PC
? Along with the hint, weapons now click when you change modes
? Fix to not display the cash award message in the following cases:
? The round just prior to halftime has ended.
? It is not currently halftime
? It is not the last round of the match (including the clinch victory early situation)
? Space bar now changes camera mode and navigation text has been updated accordingly
? Update to Match Set Up screen
? Fix for PC video settings defaulting to COUCH
? Modified "Playing on Team..." panel.
? Visual update to mini-scoreboard
Maps
? Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
? Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.
? Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.
? Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio
? Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
? Added semi-auto to auto switch sound
? Ambient sound adjustments for dust, dust2, and Italy
? Sound effects tuning
? Pulled down volume of ammo pickup that's played at round start.
? Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
? Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
? UI timer click down to .35 volume
Effects
? Grenade visibility - added self illum to colored stripe on thrown flashbang.
? Tune effect for the C4's flashing indicator light.
Animations
? Removed forearm slap, times and remixed clip out wave
? Tune Terrorist run - Work on the arms and weapon.
? Fix crouch fire leg wiggle in Terrorist aim
? Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
Other Bug Fixes
? Fix for spawning inside another player after halftime.
? Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
? Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
? Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
? Cleaned up warnings in single player screen
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