Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client.
NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.
Here's the list of the latest changes:
[Graphics]
? Added full quality intro video.
? Fixed bug with Fracture ability particle effects so they will now display on all affected ships.
? Fixed null pointer crash with the shadow system.
? Fixed bug that caused ships to disappear.
[ Gameplay ]
? TEC Loyalists
o Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center.
? Advent Loyalists
o Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25.
o Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function.
o Confluence of the Unity per level value increased from 0.10 to 0.25.
o Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed.
o Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function.
o Planet for a Planet Tier increased from 2 to 3.
o Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation.
o Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization.
o Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory).
? Advent Rebels
o Cleanse and Renew moved to Military tree; Tier increased from 4 to 5.
o Expulsion moved to Defense Tree; Tier reduced from 5 to 4.
o Mass Communion per level increased changed from 25% to 40%.
o Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function.
o Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function.
o Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function.
o Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships.
o Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships.
o Updated Chastic Burst to affect Starbases.
o Updated Wail of the Sacrificed to affect Starbases.
? General
o Multiplayer
More...
Bookmarks