Supreme Ruler: Cold War patch 7.2.1 notes
Scenario Description: Shadow of the Bear
As the Cold War heated up in the late 1950's, what would have been the fallout if a nuclear exchange had occurred between the United States and the USSR? Perhaps it would have given China a chance to emerge from the Shadow of the Bear. Start the game as China just before a nuclear exchange between the US and USSR. Use the opportunity of the Super Powers weakening each other to move against one of them and claim Chinas place as a new Supreme Ruler.
Highlights:
- New Scenario : Shadow of the Bear
- More than 80 new Cold War events
- 65 actual leader pictures
- Many new units, unit meshes, technology updates
- Significant game speed and AI improvements
- New game features, interface improvements, and general fixes.
Detailed Change Log:
* Links to helpful resources added to main menu
* Audio cue added for completion of research
* Map updated (Goa, Palestine, Guam, etc.)
* More than 60 new "leader" images added.
* More than 80 new events and many events updated.
* More than 30 new units added
* Region Capture now offers Colonize/Annex/Liberate
* Script for "Change Region Flag" event implemented
* Rule of Engagement system added (similar to SR2020)
* Ability to set messages to receive based on priority level added.
* Colonies will support Parent regions in localized conflicts
* Parent regions will attack in defense of their colonies
* Proxy Wars Improved
* Overall Game Speed improvement on most system configurations
* Pathing and Destack code improved
* AI regions will pick sides when allies go to war. No penalties for break.
* Aircraft inherit proxy from their last airbase
* Artillery will fire into proxy territory
* Fixed proxy bug affecting Mutual Defense without Alliance
* Multiplayer Sync improved
* Sync errors on building facilities fixed
* On Map Notices code now more robust
* Graphic effect added to newly arrived On Map Notices
* Notices in wrong categories fixed
* 3D models for cities optimized for "top down" view
* Tech Tree fixes and GUI cleaned up.
* Space Race progression fixed
* Numerous Map fixes and improvements
* Colonies clear treaties at independence
* Spotting type fixes
* Breaking treaties function fixed
* Sphere related values capped to not go out of range
* Various fixes on translated files
* Building button from hex inspection fixed
* Better GUI feedback for regions with no spies
* Unit Upgrade chain fixed
* Fixes related to building military facilities in a colony
* Corrections made to expense report data and total value formula
* Taxation and Social Spending interfaced minor clean up
* Region Orbats updated
* Various equipment data fixes
* Various relationship adjustments
* Unit Design trade rules fixed
* Research completion fixes
* Message functions to "no longer receive" and "pause on event" fixed
* Missing Composite Ore GUI pic fixed
* "No Units" option issues corrected
* Colonies can no longer win unification votes
* Air incursion effects rebalanced
* Changed Surrender factors, especially after government change
* Units without sufficient missile capacity can no longer be put into strategic pool
* Fewer responses by allies to support wars in colonies
* Support for Military Buildup event
* Election dates reset when governments change to democracy
* AI will scrap and replace units when appropriate; Minister priorities (arms race/dec) also
* Unused units now more likely to go to reserve after inactivity
* Subs more likely to patrol
* Funding insurgency high fixed, values reported according to daily/annually setting
* Domestic Markup cap fixed
* Command units only spawned to units 'inscenario' when 'limit in scenario' set
* Human minister will now always reciprocate an AI region alliance break
* Fixed rubber-band select issue with OMN hexes
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